Behind the design: Adobe Illustrator Turntable

Shaping feature design through simplicity and artist insight

Title illustration by Arunatpal Chanda using a skateboarder and gradient paths from Adobe Stock
An illustrated skateboarder shown in multiple positions riding along looping, rainbow-colored paths, on a light pink background. A black label with white type spelling Turntable is at the center of the implied motion.


For character artists, every new view (a tilt, a turn, an angle) of a character introduces a new set of decisions: what stays the same, what subtly shifts, and what must be redrawn entirely by hand—every time. Maintaining consistency across poses and angles isn’t just part of the craft of character design; it’s where time and creative momentum can take a hit.

Taniya Vij, Senior Staff Designer for Adobe Illustrator, put it plainly: “One of the most common things we’ve heard over the years from brand and character artists is how painstaking it is to redraw characters and artifacts from multiple viewing angles.”

The Illustrator team saw an opportunity for generative AI to ease that burden, but they wanted to do it with restraint. Rather than asking artists to adapt to new mental models or workflows, the goal was to design a feature that would fit naturally into the way artists approach their craft. Turntable, sneaked to the creative community at Adobe MAX LA in 2024, took that problem off the artist's plate by ensuring the work that went into the first drawing didn't have to be repeated, it could just be extended.

The response was overwhelming. One year later, it became a feature. Now available in Illustrator 30.3, Turntable generates front, side, and rear views of 2D artwork with a single action—keeping the focus on creative intent, not creative implementation.

What was the primary goal when you set out to design Turntable?

Taniya Vij: Turnaround models, and character sprite sheets are useful tools for maintaining consistency as artists draw their characters in different poses and from different angles for animation, mascot branding, and character design. It allows them to view their work in different rotational views while keeping the editable details, appearance, style, and structural form of their original art.

Character sprite sheets are tools for maintaining consistency as artists draw their characters in different poses and from different angles.
A blueprint-style sheet, with a graph paper underlay, of multiple drawn views of a cartoon dog wearing a baseball cap and sunglasses. The head angles, mouth positions, arrows, and labels indicate subtle changes to each drawing.

When we sneaked Turntable at MAX, there was a strong indication that people saw its value and were excited by the possibility of AI making their work easier: Most generative AI tools ask artists to translate visual intent into words. Artists describe what they want in the form of a prompt, the model interprets that language, and the result may or may not align with what was imagined. That “translation,” from text to visuals, is where friction often appears.

Turntable works differently. The artwork becomes the prompt—visual input that guides the model. No language in, no language out, just the artwork, understood and extended. The visual choices already embedded in the art are what Turntable reads to generate new views. That insight, “the artwork is the prompt,” shaped every design decision that followed. It’s why the interface could stay simple, with no prompt field, no settings panel, and no added complexity. The artist had already done the work; Turntable just needed to honor it.

What user insights did you leverage to help inform the design solution?

Taniya: As soon as we started to build this feature, we began sharing it with users and collecting and collating feedback about what was and wasn’t working and making determinations about what we could change and what we couldn’t. That process unfolded across five phases, each resulting in a new beta build.

Phase 1. Investigation and observation

We began by validating the technology, but equally important was finding where it fit within real creative workflows. Across 100 interviews, we studied character designers, 3D artists, and graphic designers—watching and listening as they moved through their daily work, collecting detailed notes on their processes, habits, and needs.

This phase led to the creation of a Delightful Viable feature scope instead of the usual Minimal Viable version.

"I love this use of AI. As a tool for designers rather than a way to replace the designers."
—Private beta tester

Phase 2. Releasing the beta into the wild

This was the transition between the private and first public beta. While engineering was working on tech scalability across different types of artwork, the design team was working on Turntable's relationship to Illustrator's other transform controls (Scale, Skew, Rotate) and how to interpret those controls for a feature that generated 3D art from software built around 2D vector art. This update included:

The numbers that stayed with us most weren't in a dashboard. They lived on social media, where artists proudly shared views of their characters. Around that same time, I co-hosted an Adobe Live session on Turntable and it’s still one of my fondest memories from the journey. Seeing community enthusiasm play out live confirmed the value of the feature and clarified what we needed to do next.

A snapshot of the art shared by the Illustrator community on social media during the first public beta.
A grid-style collage of illustrated artworks, animations, and interface screenshots, showcasing diverse creative styles and characters that suggest wide community use and experimentation of Illustrator's Turntable feature.

Phase 3. Experience upgrades

A second public beta of Turntable was announced and demoed at Adobe MAX LA 2025 by Illustrator evangelist, Michael Fuguso. This version focused on closing the gap between output quality and the user experience.

Phase 4. Fine tuning the details that matter

This phase focused on integrating Turntable more deeply into Illustrator's constructs and delivering the most-requested features.

Phase 5. Shipping with confidence

Because we had great engagement on social media throughout beta testing, we knew what we needed for a well-received v1.0 release to a general audience.

From layers to properties, Turntable is woven into every corner of Illustrator.
A screenshot of an Adobe Illustrator artboard showing an illustrated skateboarder on a curved path with visible tool controls and layers panels showing rotation and angle adjustments. Superimposed on it is Turntable's Generation History panel showing multiple rotated poses of the same character.

What was the most unique aspect of the design process?

Taniya: Because we were so focused on the underlying technology, our early private beta testing began with a rudimentary UI. Illustrator is a powerful tool, and users are accustomed to complex settings and controls, but we hoped a simpler interface would work. From the start, we were guided by a set of design principles:

One of our earliest explorations was a single slider and, surprisingly, it worked immediately. Users intuitively understood how to rotate using that one control with no X/Y fields, no 3D widget, and no complexity. That simple UI became the precursor to everything that followed: The controls that made it into the final product didn't come from what was technically possible; they came from what made sense and what users asked for.

Feature evolution from private beta to release: The controls that made it into the 1.0 version of Turntable didn't come from what was technically possible, but from what users asked for and what made sense.
A GIF that opens with a bee hovering on a white background with a horizontal turntable control bar below indicating the ability to make angle and rotation adjustments to the character. Successive screens show the bee in various poses, alongside a sheet of the bee in multiple poses, and finally hovering over a garden setting.

The design process was more like the engineering process—less end-to-end and more incremental phase-to-phase. Each phase was treated as a learning cycle where we absorbed what we saw in an earlier phase, then expanded it. Because we’d gathered so much information early on, we were able to avoid the design-test-design cycles that can accompany this type of work. That significantly reduced work cycles and ultimately became a great case study for how product management, engineering, design, and the user community could collaborate to shape future generative AI features.

What was the biggest design hurdle?

Taniya: As a designer, working on generative AI-powered features always comes with a fundamental tension: mapping the promise of the feature to what the model can achieve at that moment in time, while ensuring users best interests are met. Generative AI is fluid by nature—outputs aren't fixed and aligning them with a user's creative intent requires continuous calibration. Designing that kind of subjective precision means staying close to users throughout, not just at the start and end, so goals remain realistic and achievable.

How did the solution improve the in-product experience?

Taniya: We designed a set of experience patterns that can now scale to future generative interactions inside Illustrator:

What did you learn from this design process?

Taniya: Applying generative AI to vector art has always been a challenge but by holding the line on both output quality and interaction simplicity we were able to design a feature works because it doesn't ask the artist to change how they think. It meets them where they are, in the visual at the heart of their craft, and extends what's possible from there. From the start it felt like the right use of generative AI... and it still does.

What’s next?

Taniya: Turntable taught us something important: When AI understands the visual language of the work—the intent and logic embedded in it—the experience stops feeling like a “feature” and instead feels like a natural extension of how artists already think.

The power-unlocked functionality of Turntable: one character, full rotations, zero redrawing.
A GIF of an illustrated skateboarder at the center of three rows of successive related poses on a violet background. The larger image in the center rotates smoothly to show a dimensional view of the character art.


As generative technology and user needs evolve, Illustrator will too. We’ll continue to use AI agents to support Illustrator users by automating time-consuming tasks (renaming layers, cleaning up and organizing files, applying bulk edits, exports, and conducting find-and-replace for any asset in a file) using AI agents.